Ecology: The Eye is only one part of the Cult of Vecna. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. Ioun is a member of the 4th edition core pantheon. The Eye ofVecna and the Hand of Vecna each have the following random properties: 1 minor beneficial property; 1 major beneficial property; 1 minor detrimental property; Properties of the Eye. The Morocco archaeologist said in the dig site that they look for artifacts linked to their past. The eye looks like a bloodshot organ torn free from the socket. If you start your turn with at least 1 hit point, you regain 1d10 hit points. 4th Edition Statistics[4] Your alignment changes to neutral evil, and you gain the following benefits: You have truesight. These artifacts were pivotal to the events of The Hand and the Eye.The demilich Acererak had obtained the Eye and desired to possess the Hand in order to raise an unstoppable army of undead soldiers. It is usually described as a left hand, with long, claw-like nails. Wikidot.com Terms of Service - what you can, what you should not etc. in: Dieties. The Eye of Vecna has the following random properties: While attuned to the eye, you have resistance against fire damage. Random page; Videos; Images; Discuss. It will vanish and a bag will appear in your backpack with a random amount of Vecna Coins and minting items View/set parent page (used for creating breadcrumbs and structured layout). Edit. 1 minor detrimental property. On a roll of 1-5, you can't cast it again until the next dawn. Vecna. The eye has 8 charges. The hand is a mummified and shriveled left extremity. It will vanish and a bag will appear in your backpack with a random amount of Vecna Coins and minting items Random Properties. Any other attempt to destroy either artifact merely transported it into a hidden vault in an unknown location.[1]. He commands his followers to: Never reveal all you know. Those with no spellcasting ability can be detected only within a one-mile radius. The upcoming Dungeons & Dragons movie will feature at least one character with ties to the Forgotten Realms and will focus on a quest for an iconic magical object. Minor Detrimental Property: Wielder becomes gaunt, their skin turns pale, and their eyes turn a faint red. He rarely interacts with said universe, though, preferring to spend all of his time in the Astral Sea battling with Ioun for control of The Source. To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The hand is a mummified and shriveled left extremity. Vecna is an evil deity in the D&D universe, and is considered the quintessential and ultimate "bad guy". The Eye is able to communicate telepathically with whomever it wishes. 70,000 gp Double click the "Vecna Offering" skull. It progressively regained its magic at every dawn. While the sword is on your person, you add a d10 to your initiative at the start of every combat. Major Beneficial Property: Wielder's Constitution score increases by 2 while attuned, to a maximum of 24. Random testing of telecom tower radiation from next month:Govt Worried about reports of a clear link between serious ailments and strong radiation emanating from mobile towers, the government has taken a tough stance and will start random testing of towers next month, with a huge penalty proposed in case of non-compliance with norms. While attuned to the eye, you can use an action to cast power word pain from it. After you cast the spell, roll a d6. Random Properties. Minor Beneficial Property: Wielder gains proficiency in one skill while attuned. Like the Sword of Kas, the Hand has some random properties, but it’s impossible to say what these were based on the limited information we have. Later, it became his prison as it was draw… From his once seat of power as lich-king of the Flanaess, he is called Master of the Spider Throne, The Undying King, the Arch-Lich, and Lord of the Rotted Tower. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered. The Eye of Vecna and the Hand of Vecna each have the following random properties: 1 minor beneficial property; 1 major beneficial property; 1 minor detrimental property; Properties of the Eye. Random Properties. You can use an action to see as if you were wearing a ring of X-ray vision. Destroying the Eye. Vecna assimilated his consciousness and rose to godhood, becoming a prime deity. He has very few worshippers, but there was at least one poweful cult dedicated to him around the time of the Blood Whip. 35,000 gp The Eye's primary purpose is as psychic tracker for the priests of Vecna. He is a rival to The Raven Queen, and covets her dominion over the dead. "The Eye's powers are said to shift with each new owner, but one thing is certain: no good ever comes from whoever has the misfortune to possess it. His best-known title is The Whispered One, for the secrecy and fear with which his name is discussed. 4e Vecna is the god of secrets and lies within the TDDC universe. Of the random Major Detrimental Properties in the DMG, two deal psychic damage: one deals 4d10 psychic damage on attunement, and one deals 8d10 psychic damage on attunement. Attunement Vecna is the Lord of the Undead. Take your favorite fandoms with you and never miss a beat. Orc Eye of Gruumsh; Snake Swarm; Yuan-ti Fangblade; Kruthik Young; Xen'drik Drow Stingblade; Cyclops Crusher; Unicorn; Medium. This requires at least 4 castings of Wish, three of which count as replicating a spell of 8th level or lower. Your alignment changes to neutral evil, and you gain the following benefits: You have truesight. Required 2nd Edition Statistics[3] Vecna was, in his time, one of the mightiest of all wizards. Eye of Vecna: | The |Eye of Vecna| is an |artifact| of great power in many |campaign settings| for t... World Heritage Encyclopedia, the aggregation of the largest online encyclopedias available, and the most definitive collection ever assembled. 1 major beneficial property. His many titles include the Arch-Lich, the Maimed God and the Whispered One. Removing the Eye of Vecnainvariably killed its wearer. Its use is restricted to the Nameless One. Unless otherwise stated, the content of this page is licensed under. For the los… Vecna appears as a skeleton wearing tattered finery worthy of a wizard king. Vecna is known by many titles. I'm guessing it'll be like 1st edition DMG, where they had a huge list of random artifact powers that the GM could either roll or just pick and choose. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Using the eye's X-ray vision never causes you to suffer exhaustion. In order to use its powers, the wielder needed to cut off his or her … Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world. "The Head of Vecna" is a humorous game tale about a party of Dungeons& Dragons player characters who are lured into a trap by a fake magic item (the eponymous Head of Vecna). Classic editor History Comments Share. Your alignment changes to neutral evil, and you get the following benefits: You have truth. The Hand is significantly more powerful when combined with the Eye of Vecna, as the user gains both the Eye’s base abilities and some bonus abilities from having both artifacts. Check out how this page has evolved in the past. Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. The Nothic's Eye can only be destroyed by resurrecting the original Nothic, restoring the Eye to him, and then killing him before Vecna notices. [1][5], In addition, the Eye of Vecna allowed its wearer to cast the clairvoyance, crown of madness, disintegrate, dominate monster, and eyebite spells a limited number of times. The Hand and the Eye Edit. Destroying the Eye. If the eye is ever removed, you die. The Eye of Vecna and the Hand of Vecna might be found together or separately. Value Edit. "The Eye's powers are said to shift with each new owner, but one thing is certain: no good ever comes from whoever has the misfortune to possess it. In doubtful cases, the Eye must roll a successful saving throw vs. spell to retain the "scent". The Eye of Vecna is an accessory in Planescape: Torment. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul your body, devours it, and then takes control of the body like a puppet. Properties [edit | edit source] The Eye must replace a missing eye, whereupon it immediately binds to the user and becomes a functioning … Eye of Vecna You can use an action to see as if you were wearing a ring of X-ray vision. Watch headings for an "edit" link when available. In this excerpt from Combat Shooting, Massad Ayoob covers the serious business of learning the reality of winning in a gun fight.Gain expert knowledge on concealed carry from instructors and survivors of … He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. Carmen asked the Morocco archaeologist if it was safe for it and she was worried about it getting stolen. Find out what you can do. Vecna was a wizard who became the first human lich in the history of Khorvaire.One of the greatest acolytes of the Shadow and the Keeper, Vecna's mastery of dark magic made him one of the mightiest human wizards in the continent's history.. Vecna once held a laboratory in what is now known as the Labyrinth of Vecna, located in a cavern below a copper mine east of Sharn. The Eye of Vecna was a powerful and evil artifact that granted its wearer supernatural senses and access to powerful spells. 3 skills, 3 properties max and up to 3 features Eye of Vecna Glyph; Hand of Vecna Glyph; Blood; Bone; Kas; Vecna; Shadow; Intensities: Prime, Secondary, Tertiary Vecna Offering. Description Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. Nameless One's initial eye Eye of Vecna --- Doubles all 1st Level Mage Spells, Doubles all 2nd Level Mage Spells, +35% Resistance to Magic, +4 Save vs. Death Magic, -3 Wisdom, -3 Intelligence Nameless One Random treasure dropped by Greater Glabrezu after you've returned from Carceri (Undersigil, Clerk's Ward) Glass Eye -1 If you eat the hand, you will get 150-199 damage, so this is a Bad idea. {{#vardefine:curpage|Template:TOPLEVELPAGE}} In the Dungeons& Dragons mythology, there is an ancient artifact called the "Eye of Vecna". He rose to godhood, becoming the god of secrets. He is missing his left hand and eye. A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. The item then magically grafted itself onto its wearer's head, assuming a golden coloration and a vertical pupil similar to a cat's. Random page; Videos; Images ; Discuss. Menu. The eye grafts itself to your head and remains there until you die. Academy Thieves were coming to get it. Properties of the Eye . Aspect of Vecna; Orc Eye of Gruumsh; Snake Swarm; Yuan-ti Fangblade; Xen'drik Drow Stingblade; Berbalang; Arbalester; Community. Edit. The Eye of Vecna and the Hand of Vecna might be found together or separately. 3 skills, 3 properties max and up to 3 features Eye of Vecna Glyph; Hand of Vecna Glyph; Blood; Bone; Kas; Vecna; Shadow; Intensities: Prime, Secondary, Tertiary Vecna Offering. The Eye of Vecna and the Hand of Vecna each have the following random properties: 1 minor beneficial property; 1 major beneficial property; 1 minor detrimental property. After you cast the spell, roll a d6. When the flavor has been changed so that this template is no longer applicable please remove this template. In order to use its powers, the wielder needed to remove an eye and place the artifact into the empty socket. The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump. Click here to toggle editing of individual sections of the page (if possible). You experience premonitions of danger and, unless you are incapacitated, can't be surprised. Properties of the Hand. Rarity A group of people following the litch-god Vecna. He was first introduced in the World of Greyhawk D&D setting. Properties of the Eye. The Hand and the Eye Edit. Here's the specifics on what the Eye does for the user: The Eye of Vecna and the Hand of Vecna each have the following random properties: 1 minor beneficial property. 3 skills, 3 properties max and up to 3 features Eye of Vecna Glyph Hand of Vecna Glyph Blood Bone Kas Vecna Shadow Intensities: Prime, Secondary, Tertiary Vecna Offering. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Your Strength score becomes 20, unless it is already 20 or higher. His symbol is a left hand holding an eye. Perfect for a spot of honor in your game room, or on display in your store, now you can add both relics to your illustrious collection! Properties of the Eye. [1], The Eye was bloodshot and appeared to have been forcefully torn from its socket. The Eye of Vecna has the following random properties: While attuned to the eye, you have resistance against fire damage. Before attempting to ascend to godhood, Vecna was a great and powerful sorcerer that fell in love with Pandora, the first human. [1], Once attuned to the Eye of Vecna, a creature changed its worldview towards a neutral evil disposition. Your alignment changes to neutral evil, and you gain the following benefits: Properties of the Hand. Finery worthy of a wizard King, possibly the category ) of the 's... 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